5 ms·
> No matter how much time you think young men devote to video games, you’re probably underestimating it. Two decades ago, high-school- and college-age males (ag
by tasuki 2y ago
> No matter how much time you think young men devote to video games, you’re probably underestimating it. Two decades ago, high-school- and college-age males (ages 15 to 24) spent about a quarter of an hour a day alone playing games. Now, that figure has more than quintupled to 1.4 hours a day.
Wat? I'd have expected it to be a lot more.
I'm sure there are quite a few who spend over eight hours a day playing games...
- bluGill 2y agoThere are also quite a few who never/rarely play games. Averages do things like that all the time. Which of course opens the question of is that an important factor?
- giantg2 2y agoYeah, but a more useful analysis would be to look for a median instead of mean, or clean the dataset to remove outliers to say something like, of those who play video game, the average/median is... this would also lead itself to the next step of analysis about if it's an important factor like you mention by categorizing them into players vs non-players.
- zmgsabst 2y agoOr modes. Since the data is likely multi-modal.
- echoangle 2y agoAt this point, you can just show the entire histogram.
- giantg2 2y agoTrue. My main point is that almost everytime I read something about "average" hours spent playing games or whatever, it turns out to be a hack job. Like why use average if you have a bunch of zeros in it? What does that average actually tell us? Usually nothing useful. Metrics like what percentage of teens/men/etc play games now vs 10 years ago, or of the people who play at all, how many hours do they play now vs 10 years ago, etc would be so much more useful than what they gave because the increase in average hours played might only be due to fewer zeros being in the dataset.
- potato3732842 2y agoSometimes the data is a seep and clean-ish bell curve and average works well despite a lot of 0s and high scores.
- tokai 2y agoStill way below average time spend watching tv then. Pretty surprising.
- aziaziazi 2y agoTV audience statistics are related to a lucrative branch of advertising. The higher the numbers, the higher that busyness is signifiant. I’d be very curious to know how do they calculate “TV watching" statistics. Gaming is quite easier as you just count active playing time (=some input in the last ~5 sec) and there way less incentives to inflate the numbers.
- deleted 2y ago[deleted]
- andsoitis 2y ago> Still way below average time spend watching tv then. Pretty surprising. Not to me. While games have replay and collaborative play fynamics, there just is a much higher volume of great TV and, as social beings, people get to be part of the zeitgeist.
- jncfhnb 2y agoDefinitely not people staring blankly at low quality drivel alone for hours
- asah 2y ago1.4 hrs/day lol. Same survey probably concluded that young men watch porn once a month.
- aaronbaugher 2y agoYeah, it doesn't seem like much if you grew up in the 80s and remember the concerns about how the average household watched 4+ hours of TV a day. I consider my time spent playing games to be time wasted, but at least it's not entirely vegetative.
- lanfeust6 2y agoThat's the thing with averages. MMO/online gamers sink more time, but even among gamers they are not the largest demo. 2 decades ago, there was even less of that. I might have averaged 1-1.5h when I was younger, and now it's 30 min. Almost always single-player (made exceptions for FromSoftware games).
- priscillianist 2y ago[dead]