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I have been working in the CG / 3D industry for quite some time... when i first started about 15 years ago... Maya was the default... everyone knew it, it was T
by greenknight 2y ago
I have been working in the CG / 3D industry for quite some time... when i first started about 15 years ago... Maya was the default... everyone knew it, it was THE default. That being said we have been on blender since 2.5 days.
I was talking to someone on the weekend, and found out they were studying animation... i was like oh so youre using Maya? they were like whats maya?
There has been a massive shift. I think there was a new era brought about when 2.8 was released. With it, they really pushed their dev fund, which helped them to get better, which made them bigger, which got them more donations, which made them get better. Cyclical loop.
Im excited to see where they go next.
- larusso 2y agoFor me 20 years ago there was also the fight between Maya and Max. But yes Maya was the standard. Our company switched also to blender which would have been crazy 10 years ago. It’s an awesome story for Blender and it community and of course the people given their heart and some into this software.
- xmprt 2y agoI remember hearing about Maya when I was studying in college. It's was so expensive and essentially unobtainable unless you were in the industry. Blender has democratized 3D modeling and animation so much.
- Cthulhu_ 2y agoEveryone I heard about that did graphics or 3d modeling as a non-pro pirated the software. In hindsight, these companies priced themselves out of the market, because you can't compete with free. And they underestimated hobbyists.
- Keyframe 2y agoI would argue it was Amiga and PC (windows NT) that did that due to affordability of the machines and rampant piracy. I worked with 9.5 versions of software (Poweranimator) that later became next iteration of it called Maya 1.0. Poweranimator, later Maya, and Softimage (retroactively called SI|3D since there was XSI later) were the golden standard. One for animation (Softimage) the other for everything else. Prices were similar. This is mid to late 90's - ~$15k for base software and then around the same for each of the modules like Kinemation and Dynamation. You'd run up, with discounts, to like 30-40k in 90's bucks without SGI machine itself. You were basically facing a $100k investment per workstation if it were Indigo2 or later Octane. To top it off, there were things like IFFS from Autodesk like Flame which were ~3-5 as much. On the other hand you had an Amiga with Lightwave or Cinema4D or later Windows NT box with 3dsmax which were, everything accounted for, ~2-8k all around. Blender started out on SGI btw. I've exited the space since, since it's a crap and nasty business, but kept it as a hobby. Personally, I've had a lot of problems getting into Blender over the years, especially since the great UI consolidation of all of major 3D apps in early 2000's. Blender was just different, but not Zbrush different. There was just something off with it that made my muscle memory angry. Somewhat like Gimp. However, recently that has changed. Revamp of few key areas in Blender made it actually quite easy to get into it and knowledge of all the other apps over the years made it a one-week transition. I still prefer animation in Maya though. It's an old friend, after all. We'll see until when.
- arlcode 2y agoObviously Autodesk is massive beyond Maya and animation. Do you expect this to influence their profits significantly? If yes when? Did they already "react" to Blender (e.g. by speeding up development)?
- mistercheph 2y agoNo matter how large the lead may be today, autodesk (and next-in-line Adobe) are case studies in why OSS will always win given enough time because although OSS can suffer from many chronic and debilitating diseases, they rarely catch the fatal ones that plague commercial software development. Yes, the OSS development structure leads to projects that lag behind proprietary solutions for amounts of time that are measured in decades, but nobody will ever have to re-write GIMP from scratch because the market had a bad hair day and somebody got acquired by a sovereign wealth fund that gets bored and runs the project into the ground. That doesn't change anything about the fact that e.g. GIMP, or freeCAD suck today, but someone(s) will almost certainly still be carrying those torches in 50 years, or the torches of superior FOSS competitors. And in the next 50 years, Adobe and Autodesk will almost certainly suffer total death or become skeleton crews that only service legacy clients, and when that happens, all of the collective human talent that went into building those tools and human experience into mastering their use will burn up into the screaming void while GIMP chugs along, putting out a release candidate for their GTK4 port.
- baq 2y agoOn the contrary I wouldn’t write Autodesk off anytime soon. I’ve recently gotten into the 3d printing hobby and Fusion is not miles ahead of oss offerings, it’s in a different galaxy and it has a very generous free tier for folks like me. Most importantly I don’t see a cross section between oss developers and cad teams to drive the collaborative features. I don’t think the critical mass to get this going exists.
- therein 2y ago> Most importantly I don’t see a cross section between oss developers and cad teams to drive the collaborative features. I don’t think the critical mass to get this going exists. Replace CAD with 3D modelling and animation and that was my genuine opinion 15 years ago about Blender. That being said, OSS projects can definitely go in the wrong direction but since history is preserved, at least someone else can come and fork before the codebase takes the wrong direction.
- CobrastanJorji 2y agoThere's a great lesson here. People will want to use what they learned, and if they can't learn on your software, they won't be inclined to try it later. It doesn't really matter for the first five years or so of your company, and that's longer than most startups exist, but once you're #1, you need to start thinking about the pipeline of new people. There's not a lot of motivation for individual employees (even CEOs) to think this way because they probably won't be in the role by the time it matters, but it's important. Would Blender have taken off as fast if Maya had a free tier? I doubt it.
- tobr 2y agoOn topic, this excellent video essay (?) that’s been making the rounds recently[1]. Highly recommended. 1: ”For-Profit (Creative) Software” by EndVertex https://youtu.be/I4mdMMu-3fc https://youtu.be/I4mdMMu-3fc
- rolandog 2y agoAhh, sorry, didn't see you had also mentioned this excellent essay. D'oh.
- Ray20 2y agoI think this is a very weak essay. The author has zero ability to analyze, self-reflect, and think through her actions even one step ahead. The video literally starts off by complaining about how expensive the software is while simultaneously talking about how heavily she invested in learning it in college (knowing how expensive it is). And then, for some reason, she says that her instrument was taken away from her (the conditions were transparent from the very beginning). Furthermore, after graduating from college, when it became obvious that studying expensive software had been a huge mistake, what does she do? SHE STARTS TEACHING IT! Thus moving from the category of victim (doubtful, but okay) to the category of part of the problem.
- tobr 2y agoClassic victim blaming this. She’s trying to enter an industry where certain tools are considered the professional choice. Her skills become tangled up in those tools, and then she’s priced out of using them. Using another tool probably wasn’t an option as an attempt to start a professional career. This is exactly the problem the video is all about, in so many ways.
- n3storm 2y agoLooking at you Adobe (¬⤙¬ )
- noduerme 2y agoNo love for Cinema4D? I don't do 3D professionally, but I've played with it since the 90s (Strata 3D, Infini-D, RenderMan, Playmation). I've subbed in as an artist on some motion graphics projects here and there. I've never found anything as comfortable as Cinema4D, to me. For software with such a vast number of options, Maxon makes the UI somehow fairly comfortable. And every time I've tried to play with Blender, it seems extremely daunting.
- dagw 2y agoI used to work in the field and Cinema4D seemed to be the go to tool for just about every solo freelancer in the business. Yet I basically never saw it at any studio I ever ran across.
- noduerme 2y agoThat's very interesting. I have a friend who runs a small studio (4-5 motion designers) and turns out work for dozens of TV and streaming shows, (as well as major sports events and awards shows). They only use Cinema4D. But I think it's more comfortable for people who come from 2D motion graphics (AfterEffects). Also, I think once you're locked into Octane rendering servers you would not want to change.
- brulard 2y ago25 years ago as a teenager, having no access to hi-end software, I downloaded manual for Cinema 4D and read it start to end. I used imagine 3D on my Amiga at that time. It took minutes just for the preview of the material to render. Few years later when finally got a pirated copy of Cinema 4D I found myself understanding the software quite well just from the manual and until today I find the interface very nice and user friendly. I'm glad current Blender is quite similar in this regard.
- yobbo 2y agoMaya was always pirated by amateurs. The reason it fell out of fashion is probably because torrenting/pirating stopped being seen as "appropriate" for amateurs or learners.
- 0xbs0d 2y agoI started doing 3D on the Amiga so I grew up using for the most part Lightwave and later moved to Softimage (until those cunts at Autodesk killed it). I also managed to get a copy of Maya 1.0 beta (it was 0.9x something) from a friend that had friends at a big studio. I remember how everyone was very into 3DSMax for the longest time. Then everyone was into Maya. Briefly some people even switched to Modo. Blender has come a long way from v2.x where some people started to use it. It's brilliant seeing how many people have adopted it. I also noticed a strange shift in knowledge. Like something has been lost in translation. Many 3D concepts are getting rediscovered today by a generation that never heard of 3DSMax, LW, SI, etc. It's a fascinating.