4 ms·
new rule: it's not a game unless you can loose. also, "social"? either it's multiplayer or it's not.
by thinkingisfun 14y ago
new rule: it's not a game unless you can loose.
also, "social"? either it's multiplayer or it's not.
- thinkingisfun 14y agoDisagree? Feel free to put your arguments where your vote button is ;)
- kilian 14y agoI think a whole host of Lucasarts-style adventure game enthusiasts would disagree with you ;)
- thinkingisfun 14y agoEnthusiasm doesn't constitute arguments though. Quoth Wikipedia: "Key components of games are goals, rules, challenge, and interaction." If you can't loose, and hooking up random input to the game solves it after a while, how can you consider that challenge? Is it really enough to say "we have more content waiting for you, and challenge you to find it by either deliberately or randomly mashing buttons" -- ? For example, Monkey Island is a great story, and I still adore it; but in the way I would remember and like a movie, not in the way I remember playing Speedball or Empire Deluxe as a kid. Those enthusiasts you mentioned, do they keep playing these games over and over and over, like a Chess enthusiast would? Is there any measure by which one could say they improved, until they mastered it? I doubt both. So that they're nostalgic about something that they have long sucked dry, just reinforces my point about that not even being a game. I mean yes, skipping over the cracks in the sidewalk is also a game, but come on..