2 ms·
> ANYWAYS, even old "Dozie"[2] could run circles around anything that would have existed anywhere in the world when PNG was first standardized back in '96 so I
by jcelerier 2y ago
> ANYWAYS, even old "Dozie"[2] could run circles around anything that would have existed anywhere in the world when PNG was first standardized back in '96 so I was not in anyway surprised that my implementation could effortlessly load and display any image i threw at it. I didn't do performance testing or anything, it just didn't seem like there was any point in trying to compete with whatever millisecond-scale gainz libpng presumably had over my library when both of them are capable of loading the picture in less time it takes me to recognize the picture on the screen in front of me.
I remember reading a post on r/gameprogramming a couple weeks ago where someone used PNGs for their game assets which led to multiple minutes of load times spent on PNG decoding on a modern workstation. It's definitely still really relevant.