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This is excellent. I'm not convinced that playing games has many benefits for the average teenager, but there's no question in my mind that learning how to bui
by adriand 14y ago
This is excellent. I'm not convinced that playing games has many benefits for the average teenager, but there's no question in my mind that learning how to build games will have tremendous benefits. A successful iOS game requires expertise in such a tremendous number of areas (typically some combination of programming, AI, music, art, geometry, trigonometry, physics, even calculus) that getting youth involved in building one will be a definite learning experience.
A recent topic of conversation here on HN lately has been the difficulty many young people are having learning math. I think one of math's major obstacles as a teaching subject - and perhaps it's the biggest one - is that much of it can seem totally irrelevant.
But get someone totally committed to building a game and then watch what happens when they realize they need to understand Newtonian mechanics in order to make it work properly: I'm willing to bet that a lot of young people will take up that challenge and master it.
Good luck with your startup and be sure to update HN on your progress!
- jvrossb 14y agoThat's a great point. We've worked hands on with quite a few high school students developing games. You should see the notes they scribble while coding. Even if their game isn't physics based there's usually a good amount of trig and I guarantee it feels like much less of a chore than math homework.