4 ms·
I'm not sure how much you provide beyond art, also an sdk? It sounds like you are essentially a publisher. Since you are giving a royalty advance in the form
by pfisch 14y ago
I'm not sure how much you provide beyond art, also an sdk? It sounds like you are essentially a publisher. Since you are giving a royalty advance in the form of art, software support, handling distribution and possibly marketing. You are then giving devs a royalty rate of 70%.
My understanding is that publishers usually take more than 50% of revenue. I don't know if you should take that much or restructure your payment system, and honestly I don't think being a publisher for tiny xblig like games makes sense.
- jvrossb 14y agoNoted. Check out http://itunes.apple.com/us/app/elemental-fury/id532042459?mt=8 http://itunes.apple.com/us/app/elemental-fury/id532042459?mt..., we just released it, is this the type of game you mean when you say xblig like games? It's an honest question I'm not particularly familiar with xblig.