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One of the main problems of previous texture compression methods like DXT2 was that they were encumbered in software patents. This made implementing OpenGL in
by ginko 14y ago
One of the main problems of previous texture compression methods like DXT2 was that they were encumbered in software patents.
This made implementing OpenGL in opensource quite problematic.
Does anyone know if this is also the case for ETC2 / EAC texture compression? I didn't really find any details on this.
- nitrogen 14y agoRead the summary posted by bryanlarsen: https://news.ycombinator.com/item?id=4345768 https://news.ycombinator.com/item?id=4345768 Basically, ETC and ASTC are royalty-free parts of OpenGL.