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I mean, Unity and Godot used to embed Mono... And C# is used as a scripting language for both, in the sense that the user uses C# to call engine functions (dun
by dismalaf 2y ago
I mean, Unity and Godot used to embed Mono... And C# is used as a scripting language for both, in the sense that the user uses C# to call engine functions (dunno about all of Unity's internals but Godot is written entirely in C++) to script gameplay behaviour. It doesn't matter what you classify C# as because they use it for scripting.