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I personally absolutely loved the Stanley Parable demo and then the game. For me, the magic was a constant sense of disbelief that the game would let me do that
by chias 2y ago
I personally absolutely loved the Stanley Parable demo and then the game. For me, the magic was a constant sense of disbelief that the game would let me do that. Like early on, I managed to clip out of the window and found myself outside... only for the narrator to berate me about it. I spent most of the game in a competition with the game itself, where I would try to outsmart it, and it would (almost always) turn around and have planned for that contingency already. I had hours and hours of downright glee playing it.
The remastered version didn't really hit for me though. It had a huge amount of new content, but I wasn't there for the content. I don't think it could create the same magic, because I had had a few years to digest the experience. I understood the game, and so the game could not create the same "there's no way that X will happen" kind of moments because of course it would, that was the whole point of the game.
- exodust 2y agoFair enough. I mentioned "initial fun". I enjoyed it to a point, but recall it abruptly ends and seemed unfinished, unresolved. The berating was cute at first then gets old. Compared with a game like Portal, with similar self-referential quirkiness. Even had its own meme "the cake is a lie". That was a resolved game. Stanley on the other hand... I won't hammer the criticism because I'm glad games like this exist.