4 ms·
Yes the rendering code is in Delphi too. It uses an OpenGL control i wrote some years ago[0] which include OpenGL bindings for Delphi 2 (i haven't tested later
by badsectoracula 2y ago
Yes the rendering code is in Delphi too. It uses an OpenGL control i wrote some years ago[0] which include OpenGL bindings for Delphi 2 (i haven't tested later versions). The control is actually a conversion of one i made for Borland C++ Builder [1].
It is not QuArK, though AFAIK QuArK was made in Delphi too. There have been a few other Quake editors made in Delphi, like the qED Quake Editor which was one of the earlier Quake editors (the author wrote a book about quake mapping too[2]).
[0] http://runtimeterror.com/tech/dglvp/ http://runtimeterror.com/tech/dglvp/
[1] http://runtimeterror.com/tech/bcbgl/ http://runtimeterror.com/tech/bcbgl/
[2] https://archive.org/details/unofficial-quake-level-design-handbook https://archive.org/details/unofficial-quake-level-design-ha...
- markus_zhang 2y agoThanks, I like your website BTW. It reminds me of the 90s.
- hnthrowaway0315 2y agoMan I love it. Back in 1999/2000 I was very into Quake mapping and Half-Life mapping. I didn't make any good maps but the community was great. I remember talking to other mappers on ICQ every night. I believe the community is still thriving.