4 ms·
It really is some of the most beautiful looking space games ever made, I used to play this a lot as a kid and I was so disappointed to learn that nowhere in spa
by tumsfestival 2y ago
It really is some of the most beautiful looking space games ever made, I used to play this a lot as a kid and I was so disappointed to learn that nowhere in space looks like this game. I wish more sci-fi media embraced this kind of aesthetic, bright colorful space with nebula sunsets, almost makes the void inviting.
- qiine 2y agoand don't forget about the music !
- tumsfestival 2y agoAbsolutely, back then I was in love with some of the tracks in the second game that had this tribal ambiance mixed with electronic music. The entire art direction in the series is fantastic in fact, all those colorful ships straight out of Jodorowsky's Dune... Beautiful!
- pawelduda 2y agoI had high hopes for the recent Homeworld 3 "reboot" of the series but apparently they butchered it
- tumsfestival 2y agoGearbox was involved so there were no surprises there, seems like everything they touch turns into crap. They also screwed up the remaster of the first two games, the geniuses there decided to port the first game into the second game's engine, only they forgot the first Homeworld had a ship formation mechanic that was absent in the second one, they tried recreating it post-launch but the AI was pretty much lobotomized in the process. Such a shame, because it looks gorgeous on the newer engine.
- izacus 2y agoThe Remasters of first two Homeworld games play just fine, there's nothing "screwed up" there. They changed a few things due to engine change, but it has very little effect on the gameplay and it certanly isn't the massive drama bunch of nerds on forums are making of it. Everything that makes Homeworld great is still there (without all the technical issues due to 1999 engine).
- Xelbair 2y agobutchered is an understatement - randy's Shitty Midas touch has struck again. That game is worse in every aspect than homeworld 1 and 2, except in visuals. Even ship behavior is worse(!) https://www.youtube.com/watch?v=taMsuR5VqAA https://www.youtube.com/watch?v=taMsuR5VqAA - in hw3 they pick a flat plane between themselves and target and use just it for combat. Plot is dire marvel-tier character focused drivel, with even it's premises being contradictory. I don't blame the writers either - they were put in project that obviously mismatched their style. Just watch the ending cutscene to see how bad it is. Gameplay wise it introduced micromanagement but no strategy depth - basically ships have funny buttons that increase DPS for a short while. the best strategy is to have biggest blob of ships.