3 ms·
Really fun piece. > No computer game will ever have the level of sophistication to model shockwaves, fluid dynamic effects, spin9, the Coriolis effect, and the
by evnp 2y ago
Really fun piece.
> No computer game will ever have the level of sophistication to model shockwaves, fluid dynamic effects, spin9, the Coriolis effect, and the Magnus effect.
I'm no superfan, but who can forget the CoD4 "escape from Chernobyl/Prypyat" sniper sequence?
https://callofduty.fandom.com/wiki/One_Shot,_One_Kill/Transcript#:~:text=At%20this%20distance%20you'll%20also%20have%20to%20take%20the%20Coriolis%20Effect%20into%20account. https://callofduty.fandom.com/wiki/One_Shot,_One_Kill/Transc...
- noitpmeder 2y agoThat was a great mission, but I'd probably guess those "Coriolis effect" sequences were scripted one-off events. Doubt they're simulating that kind of stuff on every bullet fired.
- evnp 2y agoAgreed, I certainly wasn't trying to imply this nuance was present throughout the game. Just feels like a glaring omission for the piece to not at least mention existing attempts to translate these subtleties into engaging gameplay. (though to be fair, it's been at least a decade since I experienced this one and memory is hazy)
- D_Mil_Realism 2y agoThank you, that's a great example! Definitely an omission ;-)