3 ms·
You can. There are API extensions for persistently mapping memory, and it's up to you to ensure that you never write to a buffer at the same time the GPU is rea
by jms55 2y ago
You can. There are API extensions for persistently mapping memory, and it's up to you to ensure that you never write to a buffer at the same time the GPU is reading from it.
At least for Vulkan/DirectX12. Metal is often weird, I don't know what's available there.