2 ms·
Sounds rational, but is it enforceable? For context, a lot of mobile games use reloadable prepaid balance systems with made-up units for payments; golds, gems,
by numpad0 2y ago
Sounds rational, but is it enforceable?
For context, a lot of mobile games use reloadable prepaid balance systems with made-up units for payments; golds, gems, latinum, whatever. Conversion ratios are artificially made ambiguous and obfuscated by discounts and gift credits. In addition to in-game merchandises purchasable only by in-game units, many games also offer items and subscriptions available only in out-of-game real currencies.
IIUC, these systems primarily exist to bypass computer-enforced Apple Laws regulating purchases made on the feudal Apple Land, such as laws requiring merchandises to be registered and approved before sales, or laws forbidding cross-platform balance mobility, than simply as anticonsumerist deception tactics.
Are they finally going after platformers fabricating and enforcing undemocratic yet strongly enforced laws on mobile app markets?