3 ms·
+++++ on this. There are mods for Skyrim that remove the markers and other indicators while also rewriting any quest description that are insufficiently descrip
by somenameforme 2y ago
+++++ on this. There are mods for Skyrim that remove the markers and other indicators while also rewriting any quest description that are insufficiently descriptive, and it just completely changes the game. Even more so if you remove fast travel. There are also mods that remove the scaling yet maintain a balanced world. Basically, Bethesda games need to be modded, and there are some absurdly high quality modding teams out there.
But it's also weird because all of these mods sound like you're just beating yourself in the head, and perhaps we are. I remember a game development class I took, and one of the first things we did was define what game was. I thought it was quite stupid at the time, but in hindsight maybe the guy was onto something: "A series of unnecessary obstacles."
And so it always sounds great to remove obstacles, but the more obstacles you remove, the less of a game you have left at the end of it all. For those of us who grew up in the Nintendo era I think none of us will ever forget Battle Toads, Teenage Mutant Ninja Turtles, Punch Out, and other such games where the entire games are basically about beating yourself in the head repeatedly, yet at the end of it all - it felt great!