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> I believe that ideally we'd write everything in FP with no IP whatsoever. So no mutable variables, no pass by reference, no iteration. > Then IP would be use
by ryandv 2y ago
> I believe that ideally we'd write everything in FP with no IP whatsoever. So no mutable variables, no pass by reference, no iteration.
> Then IP would be used to wire up components, similarly to controllers in MVP.
This viewpoint was popularized by Gary Bernhardt a while ago as "functional core, imperative shell." [0] Functional paradigms should be used for expressing core logic and transformation of data; code written in this style is side-effect free, "pure," rapidly unit testable in isolation, and even could in principle be executed in one's head, because it's the final expression value that is the goal when working in this paradigm.
Imperative paradigms on the other hand are not interested as much with expressions and values, but rather statement side-effects, behaviors, and the sequencing together of computations (and it's the concept of sequencing together effectful computations that monads attempt to abstract over). It is the glue code that ties together your pure, effect-free logic and embeds those expressions in a context where they actually have some interaction with computing, hardware, and the outside world; otherwise, they would just be formulae sitting in a spreadsheet with no connection to anything whatsoever.
> Attempts can also be made to eliminate IP altogether by providing impure functionality in FP languages by introducing monads for I/O and exceptional behavior, allowing mutation by isolating it in blocks, etc. I believe that makes impure FP languages equivalent to IP, corrupting them and defeating the point of using FP.
This point is interesting. One could argue that monads are in fact a way of preserving purity in FP while still attaining effectful imperative-like behavior, since the monad is "just" an AST or a pure value that describes a sequence of computations that ought to take place, and it's up to the runtime to actually interpret this data structure and execute or realize the effects merely described by the monadic value (I suppose an OOP design patternist would see similarities to a "Command pattern" here); however, Conal Elliot has taken this logic to the conclusion that, if it were the case, then the C language must also be "functionally pure." [1]
> When often programs can be written much more concisely and clearly by avoiding custom types altogether and focusing on data-driven standard types like numbers, strings and JSON run through transformation functions. An obvious example being how Java programs are often bloated and overengineered because they are object-oriented instead of functional. It's amazing to see how so much boilerplate often contains so little actual business logic. And how languages inspired by Java, like C#, often seem to repeat its shortcomings.
Maybe, but there is also a risk of running into the "Primitive Obsession" code smell [2]. If I have a URL, representing that URL as a String now allows malformed URLs or things that are not URLs at all to inhabit that type, reducing the number of static guarantees I can avail myself of; moreover, if I want to extract the scheme, path, etc. from the URL I now have to extract those attributes by way of lower-level text manipulation, substrings, and slices, instead of being able to simply read off those components of the URL from a higher-level representation that actually reifies those components as first-class attributes of a more structured data type.
I find that one of the main differences between Haskell and other languages and their ecosystems is the focus on finding good abstractions. Often I have seen Java or C# or golang interfaces two dozen methods wide. Not only does this break "interface segregation principle" and other SOLID dogmas, making it difficult to write other implementors (and often you just end up with the single implementor, at which point the interface barely abstracts over anything at all), such an overspecified interface tends to generalize poorly to other use cases.
The more you add to your interface, the more you specify and constrain its structure, the less general it becomes; hence TFA's celebration of monads which, having a minimal complete definition of one operator, can be applied to a shockingly wide variety of domains and are widely relied on by the ecosystem because, as an abstraction only a method wide, monads are subject to much less churn or interface breakage over time.
Finding good abstractions is hard, and IMO one of the central problems of writing software. I would summarize the article as observing that in imperative programming, it's possible to proceed naively but expeditiously, papering over the lack of strong and consistent abstractions by just throwing more glue code and flex tape at the problem to paper over any leaks. In Haskell, especially when first designing your types and data structures, the work of abstracting the problem domain adequately is front-loaded and you are forced to think about it up front.
[0] https://www.destroyallsoftware.com/screencasts/catalog/functional-core-imperative-shell https://www.destroyallsoftware.com/screencasts/catalog/funct...
[1] http://conal.net/blog/posts/the-c-language-is-purely-functional http://conal.net/blog/posts/the-c-language-is-purely-functio...
[2] https://wiki.c2.com/?PrimitiveObsession https://wiki.c2.com/?PrimitiveObsession
- zackmorris 2y agoThanks for taking the time to write this, it feels validating because what I said came from the school of hard knocks! I agree with everything you stated. And also very much appreciate the insight about the anti-pattern of using primitives to represent domain ideas. I hadn't considered that, because most of my day jobs have been about getting anything at all to work and putting out fires. I didn't know about Gary Bernhardt or functional core, imperative shell. Here are some more breadcrumbs I found: https://github.com/kbilsted/Functional-core-imperative-shell/blob/master/README.md https://github.com/kbilsted/Functional-core-imperative-shell... http://www.javiercasas.com/articles/functional-programming-patterns-functional-core-imperative-shell/ http://www.javiercasas.com/articles/functional-programming-p... https://news.ycombinator.com/item?id=18043058 https://news.ycombinator.com/item?id=18043058 https://news.ycombinator.com/item?id=34860164 https://news.ycombinator.com/item?id=34860164 https://news.ycombinator.com/item?id=12604767 https://news.ycombinator.com/item?id=12604767 I think of monads and promises/futures like imaginary numbers. We use them as placeholders, but they're difficult to reason about without executing them, which defeats most of the point of functional programming. That our goal is to connect inputs and outputs by way of some transformation that lets us treat the input-output pair and the computation as equivalent for substitution. Which opens up a host of possibilities around automatic optimization, parallelization and memoization (caching) which imperative programming mostly denies us. I believe that the world's reluctance to embrace this stuff has quasi-political undertones similar to academics vs application in the real world. In FP, I've noticed a certain dismissal of beauty/elegance as something subjective where it's assumed that developers can just simplify everything in their heads like in mathematics. The form of the solution doesn't really matter as long as it's functionally equivalent to another. Which tends to cause steep learning curves and a fondness for lingo. It's almost as if development time is meta and irrelevant, like developers have unlimited time budget to fully flesh out the domain solution, and the design scope will never change. Whereas in IP, there's this sense that code doesn't matter, only the user experience does. The backlog is infinite, there is always zero time until deadline so developers are always behind, and design scope is a moving target. Attempts to formally architect the domain solution are viewed as over-engineering, or waterfall instead of agile. Readability, comments and documentation often dictate the success of projects more than shrewd architecting. I would say 50-90% of my workload today is fixing other developers' unforced errors. I'm concerned mainly with how future-proof the code is. Which usually comes down to some very simple constraints which I can't apply because they aren't available. Like, most IP languages don't have const, or don't have it for data structures. Or constness is an add-on that often breaks the caller like in C++, and isn't on by default. Or keywords like final exist in the language because the compiler doesn't manage the arrangement of fields in data structures. Or multiple inheritance doesn't exist for similar reasons, putting the work of dealing with the limitations of interfaces and traits onto developers. Anymore, I feel like pretty much any IP language creates more work for me than if I had just created the app in something like HyperCard, Filemaker, Microsoft Access, a spreadsheet, or even a database with stored procedures: https://sive.rs/pg https://sive.rs/pg Where I'm going with this is that I don't quite honestly know how much longer I can keep doing this. Programming has become a penance. Nobody in power seems to care about fixing the status quo. If anything, the complexities of "modern" software engineering create barriers to entry that benefit established players. So even though I know just exactly what an FP core, IP shell language would look like and how it would be tested with behavior-driven development (BDD), I may never have the time to build it, so it may as well never exist. To preserve sanity, it's often safer to pretend that better ways are a fantasy, and just keep focusing on survival. Hope is a dangerous thing, hope can drive a man insane, as Red said in Shawshank Redemption. So instead I evangelize and influence, and wait for the world to manifest it. Which hasn't happened in the 25 years since I got serious about disruption. If anything, it's all gone the opposite direction from what I had hoped for. It's looking like we'll end up with imperative core, AI shell. Which will bring about the end of (profitable) human software engineering as we know it, when code becomes too complex for us to reason about, but approaches free. Which is looking more inevitable with each passing day. And really has me questioning why I got into programming in the first place. I thought I'd have more time.