2 ms·
Chromatic and spherical aberrations for VR lenses are actually not critical, you can just split RGB channels and pre-warp in shaders with reasonable performance
by numpad0 2y ago
Chromatic and spherical aberrations for VR lenses are actually not critical, you can just split RGB channels and pre-warp in shaders with reasonable performance penalties. That was one of breakthrough ideas of Rift DK1.