4 ms·
> Is boost::multi_index_container no longer a thing? Depends on the shop. I haven't seen one in production so far, but I don't doubt some people use it. > Als
by TeMPOraL 2y ago
> Is boost::multi_index_container no longer a thing?
Depends on the shop. I haven't seen one in production so far, but I don't doubt some people use it.
> Also there's SQLite with the :memory: database.
Ah, now that's cheating. I know, because I did that too. I did that because of the realization that half the members I'm stuffing into classes to store my game state are effectively poor man's hand-rolled tables, indices and spatial indices, so why not just use a proper database for this?.
> And this ancient 4gl we use at work has in-memory tables (as in database tables, with typed columns and any number of unique or not indexes) as a basic language feature.
Which one is this? I've argued in the past that this is a basic feature missing from 4GL languages, and a lot of work in every project is wasted on hand-rolling in-memory databases left and right, without realizing it. It would seem I've missed a language that recognized this fact?
(But then, so did most of the industry.)
- phyrex 2y agoABAP, the SAP language has that, if i remember correctly
- tbrownaw 2y ago> Which one is this? I've argued in the past that this is a basic feature missing from 4GL languages, and a lot of work in every project is wasted on hand-rolling in-memory databases left and right, without realizing it. It would seem I've missed a language that recognized this fact? https://en.wikipedia.org/wiki/OpenEdge_Advanced_Business_Language https://en.wikipedia.org/wiki/OpenEdge_Advanced_Business_Lan... Dates back to 1981, called "Progress 4GL" until 2006. https://docs.progress.com/bundle/abl-reference/page/DEFINE-TEMP-TABLE-statement.html https://docs.progress.com/bundle/abl-reference/page/DEFINE-T...