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If a studio dies, it dies. Unions don't nor are trying to fix that. it happens. But that's not the situation right now. It's companies making record revenue bu
by johnnyanmac 2y ago
If a studio dies, it dies. Unions don't nor are trying to fix that. it happens.
But that's not the situation right now. It's companies making record revenue but choosing to do mass layoffs to make numbers look good. That's what unions fix. These companies aren't going broke from retaining existing talent. Those west coast studios are making hundreds of billions to compensate, so I'm not worried about them neither.
>I've heard a couple people who crossed over from the film industry say it's just going to turn most roles into contracts (just like the film industry), and will quickly filter out the unskilled and less driven people.
sure, they can, have, and will try to. Issue is that games are much harder to plan than film (or perhaps the executives simply can't plan as well). So a lot of those principles that "worked" in film go out the door. In addition, with service games on the rise you can't just rush something out to make day 1 revenue and tear everything down.
- YesBox 2y ago"Record Revenue" While there are some success, there are also some failures--all across the cost scale. WB games were making $XXX,XXX,XXX games, and just had to shut down 3 studios and cancel a game. Lots of other examples (Anthem, Concord, Warhammer Age of Sigmar: Realms of Ruin to name a few) That record revenue is used to fund the next game, which is almost always more expensive than the last.