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Can we see meshes, exports in common apps as examples? This looks better than the other one on the front page rn
by tetrisgm 2y ago
Can we see meshes, exports in common apps as examples?
This looks better than the other one on the front page rn
- dvrp 2y agoAgree. That's why I posted it; I was surprised people were sleeping on this. But it's because they posted something yesterday and so the link dedup logic ignored this. This is why I linked to the commit instead. There are meshes examples on the Github. I'll toy around with it.
- llm_nerd 2y agoGenerate some of your own meshes and drop them in Blender. https://huggingface.co/spaces/tencent/Hunyuan3D-2 https://huggingface.co/spaces/tencent/Hunyuan3D-2 The meshes are very face-rich, and unfortunately do not reduce well in any current tool [1]. A skilled Blender user can quickly generate better meshes with a small fraction of the vertices. However if you don't care about that, or if you're just using it for brainstorming starter models it can be super useful. [1] A massive improvement in the space will be AI or algorithmic tools which can decimate models better than the current crop. Often thousands of vertices can be reduced to a fraction with no appreciable impact in quality, but current tools can't do this.
- kilpikaarna 2y agoThere's Quad Remesher (integrated in C4D and ZBrush as ZRemesher). It's proprietary but quite affordable ($109 for a perpetual commercial license or $15/month -- no, not affiliated). No AI, just clever algorithms. I'm sure there are people trying to train a model to do the same thing but jankier and more unpredictable, though.
- llm_nerd 2y agoIt's an interesting project and seems to work superbly on human created topographies, but in some testing with outputs of Hunyuan3D v2, it is definitely a miss. It is massively destructive to the model and seems to miss extremely obvious optimizations of the mesh while destroying the fidelity of the model even at very low reduction settings. Something about the way this project generates models does not mesh, har har, with the algorithms of Quad Remesher.