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None of their examples seem close to game-like, but I assume the implication here is that since they can generate SWFs with some interactivity, being able to ge
by kevingadd 2y ago
None of their examples seem close to game-like, but I assume the implication here is that since they can generate SWFs with some interactivity, being able to generate a functioning game is not that far off. Assuming the training set is full of robust SWF games (harvested from original Newgrounds and Kongregate, I assume?) that does make some amount of sense. I'm curious to see what kind of novelty is possible though at that level of complexity.