4 ms·
Not sure why the parent is in gray. It's a perfectly valid and widely practiced approach.
by huhtenberg 2y ago
Not sure why the parent is in gray. It's a perfectly valid and widely practiced approach.
- codr7 2y agoHow often it works out as intended is very much up for debate though.
- jimbob45 2y agoFor legacy codebases, switching the compiler is certainly out of the question. For everyone else, why do you think it would be an issue to use the C++ compiler?
- codr7 2y agoBecause the complexity seeps in through the cracks, and with the language comes a mindset; same reasons Linus is wary about C++ in the kernel. Some say it works; I've never succeeded, even on solo projects.
- krapp 2y agoI think this is the general style for the Godot framework. They use a limited subset of C++, avoiding STL and some modern features, and limited templates.