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Are there any notable works that have been created with this model? Or all hobbyist projects?
by 0cf8612b2e1e 2y ago
Are there any notable works that have been created with this model? Or all hobbyist projects?
- Joel_Mckay 2y agoBlender is cheaper than Maya and Autodesk Nuke... and accessible to every artist. Thus, it is a very common tool choice behind the scenes (targeting OpenEXR frame sequences and post-render compositing layers), but the color profiles are usually still done with professional video editing software. The OpenEXR format offers a few tricks for cleaning up lighting without re-rendering a scene. Blenders problem is it is perpetually Beta, and plugin ecosystems can be unreliable in a production setting. The film Flow was a miracle to pull off with a tool with dozens of known broken features every "release". It is like any other tool, in that most of its features take a lot of time to master. For low-poly game assets, it is totally worth a donation. =3
- BoredPositron 2y agoAutodesk Nuke? That was genuinely painful to read. Setting aside the Freudian slip, you're projecting an unwarranted level of confidence, especially considering the information you're presenting is either outdated or just factually incorrect. I'm left wondering, why is that?
- Joel_Mckay 2y agoCheck out the price per seat, and the hurt will spread to your wallet. I like Blender in many ways, and wish their development path was more user-workflow regression-tested with actual output =3
- BoredPositron 2y ago[flagged]
- Joel_Mckay 2y agoYes, that is an non-editable transposition typo as per YC... but considering Adobe and Autodesk own just about everything now... it is on my mind a lot. No, we don't use Nuke as the in-house rudimentary Matte painting solution is adequate for our project needs, and is natively compatible with the other choices we made. Reallusion products have been a mixed experience for mocap, and offer limited export options. We are currently trying out the iPhone Unreal mocap, FacIt, and Blender: https://apps.apple.com/us/app/live-link-face/id1495370836 https://apps.apple.com/us/app/live-link-face/id1495370836 https://faceit-doc.readthedocs.io/en/latest/ https://faceit-doc.readthedocs.io/en/latest/ May want to clean up that potty mouth when offering advice, as finding options that reduce the time commitment is always welcome input. Our project needs are rather basic, and have nothing to do with big-screen film vfx. Best of luck =3
- BoredPositron 2y ago„Typo“. Editing previous responses to guide the discussion is bad manner. But what else to expect… Frankly, I struggle to understand why you feign knowledge you don't possess. Instead of simply admitting a lack of understanding, you double down, revealing an even deeper lack of technical expertise with each post. Even unasked like in your last response. Boggles the mind.
- Joel_Mckay 2y agoIndeed, I discovered Reallusion was not a good direction early on, but we didn't need to double-down on something like the rokoko solutions either. Even after unproductive discussions with their developers asking for a key feature, it was clear it still wouldn't meet the project goals. The 9 seat studio license cost for FaceIt was inexpensive, has shown reasonable results, and I like supporting that kind of FOSS compatible work. Did you actually have any insights, observations, or questions? They make medications for mind "Boggles" I hear. Best of luck =3
- BoredPositron 2y ago