4 ms·
played as "birch", here's my first impressions and feedback - my play style was definitely limited by the "2 actions per second" limit (I had to actively contr
by Paturages 2y ago
played as "birch", here's my first impressions and feedback
- my play style was definitely limited by the "2 actions per second" limit (I had to actively control my pace), and also disrupted by the info tooltip appearing over the cells I want to click when those extra fast clicks happen to be towards the bottom
- placing a mine counts as an action, which incentivizes farming hunting mines while letting others explore for you if you're aiming for points, this also is counterintuitive to how high-level minesweeper efficiency works (you usually ignore mines that are obvious to let the autofill work in the end to save time)
- I agree that the point system (especially the 2x round win bonus) steers the game towards competitiveness rather than cooperation
- mistakes, specifically left-clicking mines, could be more punitive: maybe outright switch the player to a different room if they "explode", which could encourage "safer" gameplay
- otherwise pretty fun! I think it's a solid foundation to build more modes and features on
- nstart 2y agoDefinitely agree on the left clicking of mines requiring something a little more harsh. Possibly a 2 mistake max before exploding you out of the game or maybe a cool down timer which doubles on each explosive error.
- eCa 2y ago> counterintuitive to how high-level minesweeper efficiency works Yep, once upon a time I was a reasonably fast player. All my best times (PB around 80 seconds on the large board) were done without flagging mines.