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> Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—compet
by latexr 2y ago
> Scoring system rewarding correct moves
I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive minesweeper—because despite playing in the same board you’re both competing for who is faster and can get more individual points.
True cooperation would be something like only one person being able to reveal numbers and the other only being able to place flags. Or each player having one turn at a time and all working together to not lose (currently a wrong move is nothing but a point loss, effectively removing consequences from the game).
Also, if it is possible at all, it wasn’t clear how to place flags on mobile.
- bluelegacy 2y agoThis is a fair point! It is a competitive multiplayer minesweeper rather than co-op. but where everyone is rewarded for their correct contributions to clearing the board. I'm correcting the game descriptions related to this. Thanks! Flag placements are touch & hold on mobile and right-click on PC.
- B7wY90Zu3Z 2y agobtw, those flag placements are not working for me.
- oneeyedpigeon 2y agoOne person revealing and the other placing flags is a really nice twist — I'd love to see how that works in practice.
- Retr0id 2y agoAlternatively, you could have the grid be a checkerboard. Player 1 can only interact with black tiles, Player 2 can only interact with white tiles.
- avodonosov 2y agoAnother cooperation approach - something like voting for each decision. E.g. majoriry must open a cell for it to really open.