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I once worked in a design research lab for a famous company. There was a fairly senior, respected guy there who was determined to kill the keyboard as an input
by gyomu 2y ago
I once worked in a design research lab for a famous company. There was a fairly senior, respected guy there who was determined to kill the keyboard as an input mechanism.
I was there for about a decade and every year he'd have some new take on how he'd take down the keyboard. I eventually heard every argument and strategy against the keyboard you can come up with - the QWERTY layout is over a century old, surely we can do better now. We have touchscreens/voice input/etc., surely we can do better now. Keyboards lead to RSI, surely we can come up with input mechanisms that don't cause RSI. If we design an input mechanism that works really well for children, then they'll grow up not wanting to use keyboards, and that's how we kill the keyboard. Etc etc.
Every time his team would come up with some wacky input demos that were certainly interesting from an academic HCI point of view, and were theoretically so much better than a keyboard on a key dimension or two... but when you actually used them, they sucked way more than a keyboard.
My takeaway from that as an interface designer is that you have to be descriptivist, not prescriptivist, when it comes to interfaces. If people are using something, it's usually not because they're idiots who don't know any better or who haven't seen the Truth, it's because it works for them.
I think the keyboard is here to stay, just as touchscreens are here to stay and yes, even voice input is here to stay. People do lots of different things with computers, it makes sense that we'd have all these different modalities to do these things. Pro video editors want keyboard shortcuts, not voice commands. Illustrators want to draw on touch screens with styluses, not a mouse. People rushing on their way to work with a kid in tow want to quickly dictate a voice message, not type.
The last thing I'll add is that it's also super important, when you're designing interfaces, to actually design prototypes people can try and use to do things. I've encountered way too many "interface designers" in my career who are actually video editors (whether they realize it or not). They'll come up with really slick demo videos that look super cool, but make no sense as an interface because "looking cool in video form" and "being a good interface to use" are just 2 completely different things. This is why all those scifi movies and video commercials should not be used as starting points for interface design.
- kurthr 2y agoI may have worked for that company, but I came away with a different take. People are User Interface bigots! People get used to something and that's all they want. The amazing thing Apple was able to do was get people to use the mouse, then the scrollwheel, and then the touchscreen. Usually, that doesn't mean that you get rid of an interface that already exists, but when you create a new device you can rethink the interface. I used the scroll wheel for the iPod before it came out and it was not intuitive, but the ads showed how it worked, and once you used it 20-50x it just seemed right... and everything else was wrong! People would tell me how intuitive it was, and I would laugh, because without the ads and other people using it, it was not at all. Now we're in a weird space, because an entire generation is growing up with swipe interfaces (and a bit of game controller), and that's going to shape their UI attitudes for another generation. I think the keyboard will have a large space, but with LLM prediction, maybe not as much as we've come to expect. I could go on about Fitts testing and cognitive load and the performance of various interfaces, but frankly people ignore it.
- RossBencina 2y ago> People get used to something and that's all they want. It's more than "getting used to." Learning to type (or to edit text fast using a mouse) is a non-trivial investment of time and energy. I don't think wanting to leverage hard-earned skills is bigotry, seems more like pragmatism to me. Unless the "new way" has obvious advantages (and is not handicapped by suboptimal implementation) the switching cost will seem too high.
- dxdm 2y agoIt's not just that people don't want to waste an investment into learning something; that investment can actually enable you way more than a more easily accessible interaction method, and you stick to it because it's _better_. Once you've learned to use the keyboard property, it's simply faster for many applications. Having buttons at your fingertips beats pointing a cursor and clicking at a succession of targets. For example, I can jump through contexts in a tyling window manager and manipulate windows and their contents much faster with a keyboard, than wading through a stack of windows and clicking things with a mouse. It all depends on what you're interacting with, and how often. I mostly have to deal with text, and do not need to manipulate arbitrary 2d or 3d image data. But suggesting that I am simply too set in my ways to ditch the keyboard in favor of poking things with a pointy thing or talking into a box is just too reductive.
- pmontra 2y agoI add to your point and to parent's one. I do use touchscreens when I've got one on a laptop or on a tablet with keyboard and desktop apps. The reason is precisely what you wrote: pushing buttons in front of us at close reach is faster than reaching for a mouse, aiming and clicking. When the screen is at 50 cm or less from our belly it's not hard to raise a hand and use it. That also builds on a lifelong investment on pushing buttons, physical and on screen with mice. Using the Tab key to navigate a UI, or shortcuts or hjkl is something that only a few people (comparatively) did so it's can not become mainstream. The last time I truly learned something new was swyping on my phone keyboard, some 15 years ago. It's extremely niche. I'm the only person doing it among everybody I know. I invested some time but the reward is great, especially when holding the phone with one hand or when there are many vibrations and the screen moves a little. A swiping finger never loses contact. And it's faster for me than two fingers tapping. On the other side, that's another way to cement the qwerty layout because I swype on it and I would have to adjust to a different layout, so why bother? Finally, voice. I realized that I used to dictate text to my keyboard on the early 10s, then I stopped. It worked well even back then without all the new technology. I don't remember why I stopped but if I did it means that I didn't lose anything. I wouldn't start again now because I think that there are very few keyboards with only local speech to text.
- skydhash 2y agoI was recommending laptop to someone and the only criteria he had was a number pad and a big screen because he mostly use Excel. I think input method is fairly context sensitive. Touch is the most versatile one as it acts directly on the output, but I still prefers a joystick for playing game, a midi keyboard for creating music, a stylus for drawing, and voice when I'm driving or simple tasks. Even a simple remote is better than mouse+keyboard for an entertainment center (as long as you're not entering text). We need to bring the human aspect of interface instead of the marketing one (branding and aesthetics).
- m463 2y ago> Even a simple remote is better than mouse+keyboard for an entertainment center where you going to find a simple remote anymore? The only things simple are the giant keys marketing dedicated to partners (like the youtube or netflix buttons) I want a skip forward button!
- plastic3169 2y agoApple TV remote has it’s problems but at least it strives to be simple. Magically it also controls enough amplifier and projector (I don’t know how, hdmi signals?) so I don’t need to touch any other remotes on daily basis.
- inhumantsar 2y agoI'm 100% with you on this but I will admit there was one concept / short run project that actually looked like it was on the right track: The Optimus Maximus keyboard[1]. The keyboard itself was not good for a bunch of reasons, but the idea was gold. Individual, mechanical keys which could change their legends to suit the current context. You wouldn't have to memorize every possible layout before using it, and you could change the layout to suit whatever you're currently doing. The closest equivalent I've seen would be the pre-mouse-era keyboards which could accept laminated paper legends for specific applications. The next closest, tho in the opposite direction, would be modern configurable keyboards with support for multiple layers layers. 1: https://www.artlebedev.com/optimus/maximus/ https://www.artlebedev.com/optimus/maximus/
- gyomu 2y agoThere's this great article on the Optimus Maximus, and how it directly lead to the now popular Stream Deck (by Elgato, not the Steam Deck by Valve) https://www.theverge.com/c/features/24191410/elgato-stream-deck-art-lebedev-optimus-maximus-keyboard-retrospective https://www.theverge.com/c/features/24191410/elgato-stream-d...
- warp 2y agoThe flux keyboard seems to be a modern attempt at the same concept. They're taking pre-orders, I don't know if they've shipped any yet or how close they are to shipping. https://fluxkeyboard.com/ https://fluxkeyboard.com/
- regularfry 2y agoThe fundamental problem with a dynamic layout is that you need to look at it to know what the keys are. The one huge, underrated benefit of a static layout is that it's constant across the environments that you use it in, so it's (always to some degree, rarely perfectly) memorised. Qwerty doubly so, because so many people have it memorised. It avoids the problem with the Maximus that in order to take advantage of the dynamic layout, you really want to be able to see through your fingers. Your fingertips by default block the information you need. I can see the Maximus being useful for switching between and learning new layouts - so if you want to give colemak a try you can, without needing to swap all your keycaps (even if that's possible on your keyboard), or swapping to blanks and forcing yourself to learn everything by heart. But I think the reason you don't see this idea repeated much is that it's self-defeating.
- bgan7 2y agoThanks for sharing the keyboard story! I agree that keyboards can be improved, but I think gradual changes—like making them split and wireless—are a better approach. I use a split keyboard myself and can comfortably do development with just 34–36 keys. If the interface changes too much in a short time, it can become quite a hassle.
- metaphor 2y agoParaphrasing UX expert Johnny Lee: UX = P_Success*Benefit - P_Failure*Cost ...and yet with every new generation of tech, it's never surprising how the hype cycle results in a brazen dismissal of the latter half of this fundamental relationship.
- ninalanyon 2y agoBefore anyone bothers reinventing the keyboard I would rather that it were made practical to easily and reliably type accented and other characters on a UK keyboard in all applications. I use English and Norwegian regularly with the occasional French, German, or Swedish word. I have been unable to find a simple method of configuring Linux Mint to support these other than by switching layouts every time I need an ø or and e acute, etc. I did once get the compose key to work but the settings didn't survive an upgrade and I have been unable to get them to work again in Firefox.
- ehecatl42 2y ago`~/.XCompose` is your friend. I frequently input International Phonetic Alphabet glyphs, some polytonic Greek, some Spanish and some Old English. Nothing is more than three key-presses away after an AltGr.
- ninalanyon 2y agoI'll look into that. The compose key defined in Linux Mint's own keyboard settings doesn't work in Firefox.
- wooque 2y agoUse character composition. You then type those characters buy pressing compose key (I've set it to Caps Lock) and then sequence of characters. Much easier than switching keyboard layouts, and you can type other non-usual characters like °, µ, € ø = Compose -> / -> o é = Compose -> ' -> e ° = Compose -> o -> o µ = Compose -> m -> u € = Compose -> = -> e https://en.wikipedia.org/wiki/Compose_key#Common_compose_combinations https://en.wikipedia.org/wiki/Compose_key#Common_compose_com... https://cgit.freedesktop.org/xorg/lib/libX11/plain/nls/en_US.UTF-8/Compose.pre https://cgit.freedesktop.org/xorg/lib/libX11/plain/nls/en_US...
- agumonkey 2y agotakes a bit of time but you end up being fast enough without changing keyboard layout, pretty great
- fxtentacle 2y agoMy experience with people trying to replace a keyboard is that they forget about my use cases and then they're surprised that their solution won't work for me. For example: 1. I'm in a team video conference and while we are discussing what needs to be done, I'm taking notes of my thoughts on what others said. 2. I'm working as a cashier and the scanner sometimes fails to recognize the barcode so I need to manually select the correct product. Now let's look at common replacements: A. Voice interface? Can't work. I would NOT want to shout my private notes into a team video call. The entire point of me writing them down is that they are meant for me, not for everyone. B. Touch screen? Can't work. I can type without looking at the keyboard because I can feel the keys. Blindly typing on a touch screen, on the other hand, provides no feedback to guide me. Also, I have waited for cashiers suffering through image-heavy touch interfaces often enough to know that it's easily 100x slower than a numpad. C. Pencil? Drawing tablet? Works badly because the computer will need to use AI to interpret what I meant. If I put in some effort to improve my handwriting, this might become workable for call notes. For the cashier, the pen sounds like one more thing that'll get lost or stuck or dirty. (Some clients are clumsy, that's why cashiers sometimes have rubber covers on the numpad.) I believe everyone who wants to "replace" the usual computer interface should look into military aircrafts first. HOTAS. "hands on throttle-and-stick". That's what you need for people to react fast and reliably do the right thing. As many tactile buttons as you can reach without significantly moving your hands. And a keyboard already gets pretty close to that ideal...
- SilasX 2y ago>Voice interface? Can't work. I would NOT want to shout my private notes into a team video call. The entire point of me writing them down is that they are meant for me, not for everyone. Heh, I had a weird nightmare about that. I was typing on my laptop at a cafe, and someone came up to me and said, "Neat, you're going real old-school. I like it!" [because everyone had moved to AI voice transcription] I was like, "But that's not a complete replacement, right? There are those times when you don't want to bother the people around you, or broadcast what you're writing." And then there was a big reveal that AI had mastered lip-reading, so even in those cases, people would put their lips up to a camera and mouth out what they wanted to write.
- stanac 2y agoWindows Phone (or was it Windows mobile) had an excellent keyboard with caron/accent keys. So e.g. if I they `C` and then caron key it will replace first `C` with `Č`. I was looking for an Android keyboard with same functionality but didn't find one.
- danielvaughn 2y agoMy personal prediction is that nothing will replace the keyboard except direct brain-to-computer interfaces. The keyboard is an incredible tool that people take for granted.
- florbnit 2y ago> it's usually not because they're idiots who don't know any better or who haven't seen the Truth, it's because it works for them. The reason we have touch screen phones today is exactly because Apple dared to challenge that assertion. We should not assume that what is out there now is the end goal. Users don’t have a choice they can only buy and use what’s available to them in stores. The second touch screen phones were available the entire market shifted in a short period, but the mantra at the time was just like you have now “physical keyboard are the only way” who knows what could come from people who think outside the box in the future.