2 ms·
I get the pitch that it is easier for the artists to design scenes with ray-tracing cards. But I don’t really see why we users need to buy them. Couldn’t the ga
by bee_rider 2y ago
I get the pitch that it is easier for the artists to design scenes with ray-tracing cards. But I don’t really see why we users need to buy them. Couldn’t the games be created on those fancy cards, and then bake the lighting right before going to retail?
(I mean, for games that are mostly static. I can definitely see why some games might want to be raytraced because they want some dynamic stuff, but that isn’t every game).
- ThatPlayer 2y agoThe player can often have a light, and is usually pretty dynamic. One of the effects I really like is bounce lighting. Especially with proper color. If I point my flashlight at a red wall, it should bathe the room in red light. Can be especially used for great effect in horror games. I was playing Tokyo Xtreme Racer with ray tracing, and the car's headlights are light sources too (especially when you flash a rival to start a race). My red car will also bounce lighting on the walls in tunnels to make things red. It doesn't even have to be super dynamic either, I can't even think of a game that has opening a door to the outside sun to change the lighting in a room with indirect lighting (without ray tracing it). Something I do every day in real life. It would be possible to bake that too, assuming your door only has 2 positions.