4 ms·
Fun with in-engine color grading
- frontsideair 14y agoThis is so much cool.
- blt 14y agoThis is a great idea. I always though that games underused 2d image processing techniques in their quest for visual beauty.
- deleted 14y ago[deleted]
- Arelius 14y agoWhile a great feature, as Jon does mention, it's not novel invention. He cites NaughtyDog, but it has been use in many major games for quite a few years. The nice part is that since it uses a 3D lookup table, it can do most LDR color correction that can be done in Photoshop.
- eps 14y agoFrom a glance the game looks remarkably like a Myst sequel (not that it's a bad thing by any measure).
- jere 14y agoBasically, yes. >Blow said that he was inspired by Myst, but also by the non-existent games that could have been inspired by Myst but weren't... >"It's like there's some really fucking awesome game like Myst that nobody ever made because it was filled with all of these illogical puzzles and stuff, right?" >I didn't follow. He was inspired by an imaginary game? http://kotaku.com/5893336/jonathan-blows-the-witness-is-an-exercise-in-symphonic-game-design http://kotaku.com/5893336/jonathan-blows-the-witness-is-an-e... By the way, I've been following The Witness blog for a while and they have some really amazing and surprisingly technical content.
- thinkingisfun 14y agoI thought I'd just leave this here http://www.youtube.com/watch?v=rfQ8rKGTVlg#t=25m03s http://www.youtube.com/watch?v=rfQ8rKGTVlg#t=25m03s
- to3m 14y agoWhy not post on the original article? - he seems to be collecting links to other people who've done it before.
- thinkingisfun 14y agobecause I think it's silly to require email addresses to leave comments.
- derefr 14y agoReminds me, in a way, of Super GameBoy palette-shifting--playing with the color-space of whole scenes, rather than individual objects, to achieve a certain area-theme.
- orangeduck 14y agoThis is very clever. I've used exported curves from photoshop to generate color correction LUTs, but actually just displaying the LUT in the screenshot, and then using the manipulated result to generate back a new LUT is much more flexible and pretty smart!
- jacobolus 14y agoIt’s a pretty common trick. See e.g. section 24.2.3 here: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24...
- robbles 14y agoI love color palette tricks like this. Reminds me a lot of the old color cycling tricks in 8-bit color games (http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html http://www.effectgames.com/effect/article-Old_School_Color_C...). Never thought of using this to redesign the color scheme of an in-game area without changing the original textures though - that's really clever.