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Hitman is an example that contradicts your point about gameplay, guards will see you in mirrors and act appropriately. They'll be doing that for gameplay with a
by keyringlight 2y ago
Hitman is an example that contradicts your point about gameplay, guards will see you in mirrors and act appropriately. They'll be doing that for gameplay with a non-graphical method, but you need to show it to the player graphically for them to appreciate the senses available
- gruez 2y ago>Hitman is an example that contradicts your point about gameplay, guards will see you in mirrors and act appropriately. See: >It's something that's trotted out as a nice gimmick, 99% of the time it's not there, and you don't really notice that it's missing. Yeah, it's a nice detail for the 1% of time that you're in a bathroom or whatever, but it's not like the immersion takes a hit when it's missing. Moreover because the game is third person, you can't even accurately judge whether you'll be spotted through a mirror or not.