3 ms·
Seems like a nice result but wouldn’t have hurt for them to give a few performance benchmarks. I understand that the point of the paper was a quality improveme
by WhitneyLand 2y ago
Seems like a nice result but wouldn’t have hurt for them to give a few performance benchmarks. I understand that the point of the paper was a quality improvement, but it’s always nice to reference a baseline for practicality.
- vessenes 2y agoNot disagreeing, but the number of parameters are listed in the single digit millions size (which surprised me). So, I would expect this to be very fast on modern hardware.
- KeplerBoy 2y agoVery fast is a bit vague in a space where you might have a millisecond per frame.
- cubefox 2y agoI doubt that this is a technique for real-time applications. They don't say anything about that on the website.
- KeplerBoy 2y agoTrue, especially because they would probably talk about things like temporal coherency if it were meant to be applied to video/game feeds.
- cubefox 2y agoThis seems more in line with potential real-time applications, though it is still a lot slower than DLSS: https://dl.acm.org/doi/10.1145/3641519.3657439 https://dl.acm.org/doi/10.1145/3641519.3657439