4 ms·
HTML5-Centric Artillery Raises $2.5M To Make the Browser The Console
- Zenst 14y agoI think the problem there trying to address could be looked at like the OpenGL/DirectX issue. Sure you can code directly and in that it's fine though you have alot of things to do and redo each game. Now what happens is you have layers upon that OpenGL/DirectX called games engines be them the quake engine or Values offering or the many others. They allow the game writers to focus on the games and obviscate alot of the boring details that distract from the tasks at hand. So in that if they were to create a game engine that would generate the html5 etc to allow them to run on a web browser then and only then do I feel they would of achieved there objective. Beyond that I can not see any insight at all into how they are to address the problem defined in the article beyond they will do betetr html5 games. If they were to create a development enviroment that generated the html5 and to the extent that you don't need to know html5 and can focus on using this `game engine` then I feel they will be onto something that will make them stand out and also help get html5 inplace. Rememeber flash did a wonderful job of allowing people to make html games, albeit with use of a flash plugin. Now html5 offers all(apparently from what we are told) features that flash offered then maybe the approach to the problem is how this issue is solved.