3 ms·
Perhaps merch is the path to successful monetisation of software products? The Something Awful forums had a $9.95 registration fee. I'm sure markup on those $4
by Tade0 2y ago
Perhaps merch is the path to successful monetisation of software products?
The Something Awful forums had a $9.95 registration fee. I'm sure markup on those $40 shirts is more than that.
Some game developers also embraced this business model:
https://www.kickstarter.com/projects/745810196/deep-rock-galactic-high-quality-mugs-50cl https://www.kickstarter.com/projects/745810196/deep-rock-gal...
Personally I would not spend this much on a plastic mug, but it seems there were enough takers to fund continued development.
- deleted 2y ago[deleted]
- arghandugh 2y agoI'm reasonably sure they will be able to fund continued development without merch drops: https://www.businessinsider.com/x-competitor-bluesky-valuation-new-funding-round-2025-1 https://www.businessinsider.com/x-competitor-bluesky-valuati...
- theschmed 2y agoFunding =/= monentization, and the former presupposes a need for the latter
- arghandugh 2y agoThe monetization strategy has already been announced. I’m pointing out that there is no near-term scenario where the bills aren’t getting paid.
- jazzyjackson 2y agoThe article you posted doesn't hint at any strategy toward monetization, and only links to a blog post from 2 years. Have they done anything besides sell domain names and tshirts ? Also accepting investment from Bain Capital is a terrible omen.
- arghandugh 2y agoTheir first significant monetized product will be a Discord Nitro-type subscription for accounts that will enable HQ media, more allowed media posts, visual gimcracks, etc.
- nickthegreek 2y agoIt works for bands, it can work for brands. I’d rock a jellyfin shirt for $30.