4 ms·
I still don't follow why you're saying "waiting 8 frames". But I think I get what you're talking about -- essentially interpolation. The problem would come fro
by roc 14y ago
I still don't follow why you're saying "waiting 8 frames".
But I think I get what you're talking about -- essentially interpolation.
The problem would come from anything other than simple movement of a static sprite. If there's some much as a wispy smoke trail animation off the back end of the rocket as it flies through the air, the sprite data isn't going to give you any indication where those particles should be waving about during your interpolated frames.
- Luc 14y agoYou'd model the rocket exhaust as individual particles or suffer the blocky animation. But it's not rocket science :) 'Realm of the Mad God' works this way, with the added affront to purity of having rotated pixels. I think it works rather well: http://www.youtube.com/watch?v=hpMdFFxFbY4 http://www.youtube.com/watch?v=hpMdFFxFbY4