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Fun fact that we have burned those bridges years ago. Every time big codebase updates it's main optimizing toolchain (compiler/linker) ... there is nothing dete
by SleepyMyroslav 2y ago
Fun fact that we have burned those bridges years ago. Every time big codebase updates it's main optimizing toolchain (compiler/linker) ... there is nothing deterministic and predictable. There is only what has been re-tested and what has not been.
- Nullabillity 2y ago> there is nothing deterministic https://reproducible-builds.org/ https://reproducible-builds.org/ > nothing [...] and predictable Even if the build isn't bit-for-bit-reproducible, any reasonable toolchain will, at least, give predictably equivalent results.