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Game Boy Advance Architecture – A Practical Analysis
- haunter 2y agoIs the GBA-mode CPU in the 3DS same as the CPU in the actual GBA?
- cucubeleza 2y agoI always want to build an emulator for GBA you know just for fun, but I don't know from where or how to begin, maybe this article help me with it
- loupol 2y agoAs far as technical resources are concerned, gbatek is probably your best bet: https://problemkaputt.de/gbatek.htm https://problemkaputt.de/gbatek.htm
- cucubeleza 2y agothis really have everything, I'll definitely use this, thank you a lot!
- T-R 2y agoA good place to start is with the original Game Boy - you can probably gather from the article that, to build a GBA emulator, you need to support some aspects of the Game Boy anyway (notably the sound chip). That would give you a simpler place to start getting familiar with the general concepts (like memory-mapped IO, graphics hardware, etc) and structure (like syncing emulation speed to the sound buffer) as a foundation before jumping into the more complicated GBA. There's tons of tutorials[1], documentation[2], and tests[3] for building a Game Boy emulator, not to mention existing implementations in every language under the sun. Your favorite LLM has also surely already read them all, so you can have as much hand-holding as you'd like. [1] https://www.youtube.com/watch?v=e87qKixKFME&list=PLVxiWMqQvhg_yk4qy2cSC3457wZJga_e5 https://www.youtube.com/watch?v=e87qKixKFME&list=PLVxiWMqQvh... [2] https://gbdev.io/pandocs/ https://gbdev.io/pandocs/ [3] https://github.com/c-sp/game-boy-test-roms https://github.com/c-sp/game-boy-test-roms
- cucubeleza 2y agoWow thank you so much for all those information, will help me a lot!
- deleted 2y ago[deleted]
- eddof13 2y agoadjacent perhaps but I am looking forward to this book https://nostarch.com/game-boy-coding-adventure https://nostarch.com/game-boy-coding-adventure