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Right, what we need is some amount of physicality, not photorealism. We need to be able to guess the functionality just by looking at something, as opposed to c
by breadwinner 2y ago
Right, what we need is some amount of physicality, not photorealism. We need to be able to guess the functionality just by looking at something, as opposed to clicking on everything in sight in case there is some hidden interactivity behind it.
- mulmen 2y agoWe also need to bring back the principle of least surprise. Exploring modern UIs is dangerous because irreversible actions are not clearly identified.