2 ms·
I've looked at using it before with Unity, but I couldn't get past the bottleneck of having to get data to it and then back again. There's an overhead with usin
by animal531 2y ago
I've looked at using it before with Unity, but I couldn't get past the bottleneck of having to get data to it and then back again. There's an overhead with using e.g. compute shaders as well but not nearly as much.