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> As the complexity of the game state grew and the screenshots were filled with more entities, the models got even more confused and started hallucinating direc
by grayhatter 2y ago
> As the complexity of the game state grew and the screenshots were filled with more entities, the models got even more confused and started hallucinating directions, entities etc or weren't capable of troubleshooting factories with apparent mistakes (i.e missing transport belt, wrongly rotated inserter). We think it's because [...]
I think you just described a research paper that would advance sota. Less describing why, but how. (Assuming it's not just, wy finetuned the model and it worked perfectly)
- martbakler 2y agoSounds almost like a visual "needle in a haystack" type of work, that could be quite interesting!
- pyinstallwoes 2y agoWhere’s Waldo test for vlm