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Long-term planning is necessary if you have biters enabled: typically you need to secure territory/resources and invest in defenses before the resources run low
by aithrowawaycomm 2y ago
Long-term planning is necessary if you have biters enabled: typically you need to secure territory/resources and invest in defenses before the resources run low and while the biters are still manageable. Otherwise things can get badly out of hand.
Edit: IMO the biggest difference between Satisfactory and Factorio is that Satisfactory has no crises. If a Satisfactory base shuts down it is annoying, but you can dig another miner / / build another plant / etc, entirely at your leisure. But in Factorio, a shutdown is an emergency with a ticking clock.
- martbakler 2y agoWe were thinking of creating a minigame resembling a "tower-defense" setting, where waves of bugs get released and the agent needs to create appropriate defenses. It would be interesting to see if agents are capable of defending the base and how much resources would they put towards defenses in a normal game where enemies are enabled