2 ms·
EXT_direct_state_access is not very well maintained. And bind-to-modify is just one problem, there are others. Everything is mutable in OpenGL (a stark contrast
by exDM69 14y ago
EXT_direct_state_access is not very well maintained. And bind-to-modify is just one problem, there are others. Everything is mutable in OpenGL (a stark contrast to D3D), and that makes things complicated.