3 ms·
In terms of pixels, it was 4x the resolution. And for fun, one of the window textures (visible in the difficulty choice lobby IIRC) was implemented as a mirror
by barrkel 2y ago
In terms of pixels, it was 4x the resolution. And for fun, one of the window textures (visible in the difficulty choice lobby IIRC) was implemented as a mirror in glquake - IIRC John Carmack said it was so easy to do in OpenGL he did it as a kind of test.