2 ms·
> in general besides the 16 bit aesthetic people are so put off by the look of older games they tend not to get as engaged. One of the most prolific indie deve
by badsectoracula 2y ago
> in general besides the 16 bit aesthetic people are so put off by the look of older games they tend not to get as engaged.
One of the most prolific indie developers of recent years (David Szymanski) has basically all of his games looking like they came out of PS1/early 3D accelerator days. And he isn't alone, there are many games that have midlate 90s / very early 2000s looks. There are also a ton of horror games that use exaggerated PS1-styled graphics with bit crunched filtering, strong dithering effects, etc (wobbly low poly environments where you can barely make out what you are looking at are giving horror vibes basically for free :-P).
This is something i've been saying for a long time now: if you can point at a game and say "this looks like a PS1/PS2/3/4/5/NES/SNES/DOS/Win95/etc game" then this means there are enough visual characteristics to define such games and thus you are really pointing at a visual style - something that people will use at some point in the future even when the technical limitations that birthed the style aren't there anymore (which means that some games may give the feel of that style but not really be bound by the actual limitations).