2 ms·
Yeah that's what I was thinking. Like do a RT-only pass doing lighting (no textures), then do the software pass using the RT-lighting rather than baked lightmap
by magicalhippo 2y ago
Yeah that's what I was thinking. Like do a RT-only pass doing lighting (no textures), then do the software pass using the RT-lighting rather than baked lightmaps.
Latency would be slightly higher but I guess one could implement the important parts[1] of the software renderer on the GPU.
[1]: https://fabiensanglard.net/quake2/quake2_software_renderer.php https://fabiensanglard.net/quake2/quake2_software_renderer.p...