3 ms·
I'm slightly confused, how would games of that era benefit from a dual CPU setup? Old games were decidedly single-threaded and built for a single-core world. I
by jorvi 2y ago
I'm slightly confused, how would games of that era benefit from a dual CPU setup?
Old games were decidedly single-threaded and built for a single-core world. It was only in the mid-to-late 2000s that games started to be more optimized for multi-core CPUs. And multi-CPU is even more difficult because there isn't any cache sharing.
- eblume 2y agoWell you have to have another core free to run your sick winamp skin, otherwise how will you keep up your K/D?
- bombcar 2y agoThat was the fun thing, they didn't really benefit - you'd have to get them running on Windows 2000 to even have a chance at using that second CPU. However, once you got that working, you could play your game AND listen to music at the same time! Phenomenal.
- fragmede 2y agoWhich you definitely got from one of the many legal music streaming services at the time ;)
- deaddodo 2y agoGames didn't (not directly), but your workload did. If you ran an NT OS (2000/XP, primarily), the system would gain from being able to run background tasks without needing to preempt your game's logic. It's impossible to run Windows as an exokernel, so you would inevitably gain some benefit (even if negligible).