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Interesting that designing for iOS non-games is the opposite: design @2x and then scale down. The scaling down can be tricky though. I'd love to see a similar
by awolf 14y ago
Interesting that designing for iOS non-games is the opposite: design @2x and then scale down.
The scaling down can be tricky though. I'd love to see a similar post to this: a pro's take on retina graphics.
- _frog 14y agoMy workflow has always been to create everything as vector artwork starting at the 1x resolution and then scaling up and tweaking for the retina display. However I could see the process reversing if I were creating artwork on a retina display.