5 ms·
I used to play games like Starsiege (the mech game) on dialup. With our 250ms pings, your brain just learned to compensate for the delay and click that much ear
by atonse 2y ago
I used to play games like Starsiege (the mech game) on dialup. With our 250ms pings, your brain just learned to compensate for the delay and click that much earlier to shoot.
But yeah, those lucky people with their DSL modems and 60ms pings would wipe the floor with us.
Nowadays, everyone has a < 10ms ping.
- mysterydip 2y agoI loved playing starsiege back in 2000. I had a wired college campus connection, but shared with so many students, my pings would go anywhere from 50 to 500 depending on time of day. Near-timeouts showed the client side prediction code in action, with mechs sliding around and then freezing in place.
- atonse 2y agoYeah funny to watch the mechs slide, all the kinds of things the young whippersnappers nowadays will never witness. Plus all the weird behavior with packet loss. You could see each player's ping and PL numbers in the server player list. Those were the days.
- hypercube33 2y agoThe torque engine (at least tribes 2) was wild what it was capable of on dial up. 32 or 64 players was okay compared to 8 on quake 2 depending on your latency and connection speed.
- atonse 2y agoI played in Tribes 1 tournaments ... I never had a computer powerful enough for Tribes 2 – it had a very bumpy launch, remember? A lot of C++ exceptions, etc. But Tribes 1 was incredible in how smoothly it handled "larger" servers. It would be so chaotic.