4 ms·
These are definitely techniques that you take for granted, even moreso now with computer animation. I definitely am impressed now when I see scenes like the ope
by havblue 2y ago
These are definitely techniques that you take for granted, even moreso now with computer animation. I definitely am impressed now when I see scenes like the opening of Sleeping Beauty as the camera zooms in on the inside of the castle. My wife and kids get confused at this point as to what I'm making such a big deal about.
- jancsika 2y agoSpeaking of techniques-- I remember that Disney's Snow White being a kind of pastiche of different art styles and physics. The Fleischer Snow White, too, with the rotoscoping of Cab Calloway vs. all the bouncy, stretchy characters (all of which IIRC was done by a single animator). All based on practical constraints, I'm sure, but audiences enjoyed it and it's a valid and striking style. Does anyone still mix clashing styles/physics this way in modern animation? My superficial impression is that if a modern character has a gag where, say, its foot elongates to kick an opponent, it has to be part of a foot-elongating species of animal inside, complete with a 10-page backstory, who lives in a fully worked out Elongation Universe that has its own gaming physics engine and subreddit.
- mjb 2y agoHorton Hears a Who (2008) does a really fun job combining different animation styles to get different effects. It works well in the silly Seuss universe.
- jancsika 2y agoThanks, I'll check that one out.
- alienthrowaway 2y ago> Does anyone still mix clashing styles/physics this way in modern animation The Spiderverse movies have characters with clashing styles and frame rates sharing the screen, but perhaps it fails your second test because they come from different in-story universes. The design, art direction and animation are great, both movies are a visual feast