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Sublogic didn't just make a flight simulator, they also made a fun pinball simulator: https://archive.org/details/wozaday_Night_Mission_Pinball https://archive
by tmoertel 2y ago
Sublogic didn't just make a flight simulator, they also made a fun pinball simulator:
https://archive.org/details/wozaday_Night_Mission_Pinball https://archive.org/details/wozaday_Night_Mission_Pinball
- kstrauser 2y agoI lost so much time to that game. It let you design your own tables and I made all kinds of Rube Goldberg setups.
- tmoertel 2y agoThat sounds like it might have been Bill Budge’s Pinball Construction Set: https://archive.org/details/a2_asimov_pinball_construction_set https://archive.org/details/a2_asimov_pinball_construction_s... Bill kindly shared the source code on GitHub: https://github.com/billbudge/PCS_AppleII https://github.com/billbudge/PCS_AppleII This was discussed on HN way back in 2013: https://news.ycombinator.com/item?id=5208613 https://news.ycombinator.com/item?id=5208613
- neilv 2y agoBill Budge was featured on the cover of K Power magazine in 1984: https://archive.org/details/k-power-magazine-05 https://archive.org/details/k-power-magazine-05
- jhbadger 2y agoYes, and before PCS Budge made "Raster Blaster" a standalone pinball game for the Apple II. https://en.wikipedia.org/wiki/Raster_Blaster https://en.wikipedia.org/wiki/Raster_Blaster "Night Mission Pinball" wasn't created by Budge but rather Bruce Artwick, the same guy who created the Sublogic Flight Simulator (and early versions of the Microsoft Flight Simulator which descended from it). https://en.wikipedia.org/wiki/Night_Mission_Pinball https://en.wikipedia.org/wiki/Night_Mission_Pinball
- kstrauser 2y agoOh, wow, I bet you’re right! I thought it was part of Night Mission but now that you mention it…
- TheSpiceIsLife 2y agoThat's great: I pinball machine is an interactive Rube Goldberg Machine.
- apricot 2y agoNight Mission was great. It felt so different from other Apple II games. I can't quite put my finger on it, but there was something about it that felt like a real arcade game in a way other programs (and certainly other pinball simulators) didn't.