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The same is true for Direct3D. If the user's GPU doesn't support D3D 11, you have to supply a fallback.
by ginko 14y ago
The same is true for Direct3D.
If the user's GPU doesn't support D3D 11, you have to supply a fallback.
- TylerE 14y agoBut that's just it: A fallback. Not totally separate codepaths for NVidia, ATI, etc, which is pretty much where legacy openGL is.