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The problem with Mac OS, that it's always had with every 3rd party built-in library, is that the OpenGL they use is extremely outdated. Source: Current version
by overshard 14y ago
The problem with Mac OS, that it's always had with every 3rd party built-in library, is that the OpenGL they use is extremely outdated.
Source: Current version on newest OS X if you don't want to support Legacy OS X is 3.2, Legacy OS X is 2.1 https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1073_Core.html https://developer.apple.com/graphicsimaging/opengl/capabilit...
Most recent OpenGL is 4.2. http://www.opengl.org/ http://www.opengl.org/
Most OS X coders, till the recent OS X release have been using 2.1 which was released in 2006 which is when OpenGL was inferior to DirectX in every way.